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Search For compute In Quotes 1135

If I wasn't a professional scientist, I'd be an amateur scientist. But plan B was to go into computers.

When you learn to read and write, it opens up opportunities for you to learn so many other things. When you learn to read, you can then read to learn. And it's the same thing with coding. If you learn to code, you can code to learn. Now some of the things you can learn are sort of obvious. You learn more about how computers work.

I don't take for granted all the blessings that I have, and as soon as I heard about Computers for Youth, I really wanted to be involved. Anyone who knows me knows how much time I spend on computers. I'm a computer addict. Every young person deserves to have a computer in his or her home.

People are good at intuition, living our lives. What are computers good at? Memory.

I've found that people who design computers don't know a lot about displays.

Techno-humanism aims to amplify the power of humans, creating cyborgs and connecting humans to computers, but it still sees human interests and desires as the highest authority in the universe.

I graduated from high school in 1963. There were no computers, cell phones, Internet, credit cards, cassette tapes or cable TV.

You have to be very skilled in this industry. I grew in this industry; we created the very beginnings of this industry. We made the first PCs (personal computers) in the world.

We're leading a fundamental shift from centralized energy to distributed energy. Energy will go in that direction, just like mainframe computers went to client servers, then to the Internet. I believe in solar, and the macro trends are just too undeniable.

When computers came along, I felt for the first time that I had the proper tools for the kind of theoretical work I wanted to do. So I moved over to that, and that got me into psychology.

My first introduction to computers and computer programming came during my freshman year of college. I majored in electrical engineering with a minor in computer science, so I learned during my required courses at Vanderbilt University.

When I was growing up, I had lots of smart classmates that were girls, but none of us were really pushed into math or computers or anything like that. Girls took AP history and AP English and AP European history. And boys took calculus and physics.

I went on to Harvard and got very interested in computers and studying the earth's landscape.

The basic idea of Games With a Purpose is that we are taking a problem that computers cannot yet solve, and we are getting people to solve it for us while they are playing a game.

I watch virtually no TV. All my screen time is computer time for me. When I'm not doing that I'm reading or talking to my friends who I got to know through computers.

The guy who knows about computers is the last person you want to have creating documentation for people who don't understand computers.

Early AI was mainly based on logic. You're trying to make computers that reason like people. The second route is from biology: You're trying to make computers that can perceive and act and adapt like animals.

The technological revolution at home makes it much easier for computers to do our work.

There are jobs, particularly database-oriented ones, for which computers are necessary, but for everyday office life, I question whether they have brought the productivity that their enormous cost, up to £10,000 per person, demands.

Even though chess isn't the toughest thing that computers will tackle for centuries, it stood as a handy symbol for human intelligence. No matter what human-like feat computers perform in the future, the Deep Blue match demands an indelible dot on all timelines of AI progress.

When I first started making ambient music, I was setting up systems using synthesizers that generated pulses more or less randomly. The end result is a kind of music that continuously changes. Of course, until computers came along, all I could actually present of that work was a piece of its output.

I can write anywhere. But I don't use a computer, and I could never write on a laptop. I hate the sound of computers; it's too dull, like it's not doing anything for you.

When I got out of coaching, I had taught a class at the University of California, an extension class on football for fans. I was looking for tools. I was showing them films. I was going to write a textbook. Trip Hawkins came to me about making it a game for computers.

More and more people are seeing the films on computers - lousy sound, lousy picture - and they think they've seen the film, but they really haven't.

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