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I always begin a room with the rug; it is literally the foundation of the space. I then go on to the furniture.
Science fiction has its own history, its own legacy of what's been done, what's been superseded, what's so much part of the furniture it's practically part of the fabric now, what's become no more than a joke... and so on. It's just plain foolish, as well as comically arrogant, to ignore all this, to fail to do the most basic research.
Science is a first-rate piece of furniture for a man's upper chamber, if he has common sense on the ground-floor. But if a man hasn't got plenty of good common sense, the more science he has, the worse for his patient.
Poetry, fiction as novels or short stories - these are autonomous as created by their authors. They should stand on their own, like pieces of furniture that should be judged as to their usefulness, elegance.
I've just finished my 20th book this past year and I'm working on my 21st book about the Middle East right now that I'll finish this year. And I get up early in the morning and when I get tired of the computer and tired of doing research, I walk 20 steps out to my woodshop and I either build furniture or paint paintings. I'm an artist too.
I've always loved great upholstery, and think that a great sofa is one of the most important pieces of furniture in your home.
I used to sell furniture for a living. The trouble was, it was my own.
Eighteenth century American furniture and the design of the architects Greene and Greene are my special love.
I'm fascinated by furniture design and interiors, and I want to try designing all that stuff.
Designing is my hobby. If I didn't do what I do for a living - at some point when I don't do this for a living - I'll probably just do design work. I love finding really special pieces of furniture.
They say that the best furniture and clothing design from the '50s and '60s is Scandinavian or Milanese.
I have a passion for design. Be it a line of clothes or taking a gut decision with unique pieces of furniture, one should always be willing to experiment.
I want to design jewelry for girls and guys... I'ma spread it out, but I'ma design, probably when I'm just designing furniture and buildings, I'll probably being the jewelry thing, too.
The aim of being a good designer is to have an influence. If you design furniture or lifestyle, you should influence the way people evolve globally. It's good to have an influence.
Most Americans acquire dogs impulsively and for dubious reasons: as a Christmas gift for the kids. Because they saw one in a movie. To match the new living-room furniture. Because they moved to the suburbs and see a dog as part of the package.
When I was writing 'Kitchen Confidential,' I was in my 40s, I had never paid rent on time, I was 10 years behind on my taxes, I had never owned my own furniture or a car.
I remember I used to sleep on my records. In a room with no furniture. I remember I used to sleep in my car.
I had a 'Cats' phase, where I did lots of overturned furniture and trash cans. I asked for a fog machine for my birthday.
The attitude and capacity of the factory, the old metal table and the new ideas of the wooden furniture quickly and naturally suggested the possibility of metal furniture.
It's so important for people to have a space that they love, and that you wake up happy every morning in your house. A big part of that is what you have for your furniture, your art, your decor.
I have no real training in the history of fine art or furniture; my eye just works by proportions. I react intuitively. In London, it's all about color because the weather is so gray, and in that cold light they look beautiful.
I always say film is art, theater is life and television is furniture.
Furniture should always be comfortable. And always have a piece of art that you made somewhere in the home.
I'd spent way more years worrying about how to look like a poet -- buying black clothes, smearing on scarlet lipstick, languidly draping myself over thrift-store furniture -- than I had learning how to assemble words in some discernible order.
What doesn't kill you very often makes you weaker. What doesn't kill you can leave you limping for the rest of your days. What doesn't kill you can make you scared to leave your house, or even your bedroom, and have you trembling, or mumbling incoherently, or leaning with your head on a window pane, wishing you could return to the time before the thing that didn't kill you.
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